Tian-Yuan Zhao

Round Sky Studios

Self-started web3.0-focused design studio focused on the worlds of decentralized-finance, self-sovereign-identity, and decentralized-autonomous organization products for various top-tier clients. Top clients and featured products include ConsenSys, Kleros, and Raise and several more.


Summary of Work since January 2018

Team Makeup:

• Lead Product Designer & Founder – Myself

• 5 Developers + 1 Head of Product – ConsenSys

• 1 Head of Design + CEO + CMO – Kleros

• 1 CEO + 1 CTO – Raise

Timeline of my journey designing 3 new products so far:

ConsenSys (1 mobile product) - I spent 1 year on the research + redesign + testing of this product from the ground-up & end-to-end.

Kleros (1 responsive web product) - I spent 1 year on the research + redesign + testing of this product from the ground-up & end-to-end.

• Raise (1 responsive web product) – I spent 1 year on the research + design + testing of this product from the ground-up & end-to-end.

Note – there are other clients that I haven't featured here just yet. But in total, I've worked with over 10 clients for various product design work so far and it's still counting.

Tool(s) Used:

Figma for Product Design

Github & Google Docs for Agile Sprint Planning and User Stories

Miro for Product Strategizing




UX Design (Wireframes & Diagrams)

UI Design (Mockups)

Testing & Prototyping


May 2019 to April 2020 inclusive

Kapture is an entertainment-technology product is the brainchild of one Andreas Freund from ConsenSys whom wrote this article detailing the philosophy/reasonings for this product's existence. This product can best be summarized in the following bullet points:

  • Digital Collectibles: A user may receive a digital collectible based on brand follower engagement milestones. This enables gamification through sharing, trading, and redemptions.

  • Experiential Quests: Longer running storylines drawn on a digital creativity canvas drive deeper engagement than independent tasks, as evidenced by the successes of online role-playing games such as World of Warcraft. This interactive style creates the opportunity to engage more often, trigger rewards, collectibles, and gives followers the chance to reach influencer status.

  • Reward Points: A customer may accumulate “Reward Points” by attending or watching events, through on-platform/ecosystem purchases, etc., and exchange them for collectibles, personalized experiences, and/or merchandise.

  • Decentralized Marketplaces and Brand Teams: Brand followers bring the community to life through sharing, trading, and redeeming digital collectibles and rewards points within and across brands. This creates network effects that will drive decentralized brand community economies.

This is the Kleros Exchange page


Kleros Court


UX Design (Wireframes)UI Design (Mockups)PrototypingArt Direction

Graphic Design



January 2018 to December 2019 (inclusive)

Kleros is a decentralized application built on top of Ethereum that works as a decentralized third party to arbitrate disputes in every kind of contract, from very simple to highly complex ones. It relies on game theoretic incentives to have jurors rule cases correctly. The result is a dispute resolution system that renders ultimate judgments in a fast, inexpensive, reliable & decentralized way.

This was a part of the Kleros Fellowship of Justice, which is a program where I had the opportunity to work as one of 7 fellows on various key elements of the Kleros protocol – Cryptoeconomics, Civil Law, Common Law, Energy Law, International Trade Law, Smart Contracts & Arbitration, and Product Design (myself). I had the fortune of working on better understanding how to improve the Kleros Courts prototype.

This is the Fundraising details page




UX Design (Wireframes)

UI Design (Mockups)



January 2019 to December 2020 (inclusive)

Raise is a company that's on a mission to simplify fundraising for founders, investors and law firms across all of Africa. Raise offers a suite of solutions that makes startup fundraising easier, smoother, and more fun! Raise aims to build products that the change lives of those in the African Diaspora.

Raise is also a part of a larger effort to bring the whole of Africa together under a common set of standards to help define how digital assets are used and distributed. This initiative is called The African Digital Asset Framework and I also contributed to its design.